JOURNAL
Writing on immersive training and safety, from inside the projects.
03 AUG 2026
What VR training actually costs
VR training cost is driven by content, not headsets. A single-scenario pilot typically runs in the low tens of thousands, while a multi-module programme with several bespoke environments and integration runs into six figures. Hardware is usually the smallest line: a Meta Quest 3S starts at around £320 in the UK. What moves the number is scope, fidelity, how much you reuse, and who maintains it after launch.


03 AUG 2026
Reality capture beyond the headset

03 AUG 2026
AI avatars and conversational assessment: what actually works

03 AUG 2026
Capture plus delivery: why a scan on its own is not the product

24 JUL 2026
If half of employees have no time to train, when does immersive learning actually earn its slot?

18 JUL 2026
VR vs AR for safety training: which format actually reduces risk

17 JUL 2026
3DoF vs 6DoF for enterprise VR training: how to choose the right hardware
If your VR training needs explaining, it probably isn’t working
03 MAR 2026
What should you leave out of a VR training simulation?
24 FEB 2026
Designing VR training around decisions, not steps
11 FEB 2026
When does realism get in the way of learning?
04 FEB 2026

13 AUG 2025
Reimagining fire safety training through immersive technology
Transforming health and safety training in high-risk industries with virtual reality
16 MAY 2024