/AR Hazard Perception.
/2025/



Client
Murphy
Project Duration
3 weeks
Murphy Interactive Hazard Perception: Virtual Site Safety Training.
To solve Murphy's challenge of needing a more engaging and visual training method to ensure workers can effectively recognise and react to on-site dangers, we developed the Murphy Interactive Hazard Perception system. The solution involved creating a fully simulated virtual site environment using 3ds Max and Unity, where realistic hazards are programmed to play out. Users must actively navigate the site and spot these dangers as they unfold, providing a high-fidelity, practical assessment of their hazard perception skills, thereby significantly boosting safety readiness and awareness.
To solve Murphy's challenge of needing a more engaging and visual training method to ensure workers can effectively recognise and react to on-site dangers, we developed the Murphy Interactive Hazard Perception system. The solution involved creating a fully simulated virtual site environment using 3ds Max and Unity, where realistic hazards are programmed to play out. Users must actively navigate the site and spot these dangers as they unfold, providing a high-fidelity, practical assessment of their hazard perception skills, thereby significantly boosting safety readiness and awareness.









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We’ve helped 95+ businesses
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4.9 / 5
We’ve helped 95+ businesses
hit their targets—yours could be next.
4.9 / 5
We’ve helped 95+ businesses
hit their targets—yours could be next.
4.9 / 5
We’ve helped 95+ businesses
hit their targets—yours could be next.




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