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Reality Check 4: Who are the largest players in XR in 2025

The XR Landscape in 2025: A Technical Look at the Industry Leaders.

June 17, 2025

The Hardware Shaping Extended Reality Today

As we continue to scale immersive solutions across industries from training and simulation to design visualisation the XR hardware landscape has never been more dynamic or diverse. In 2025, several key players continue to define what’s possible in virtual reality (VR), mixed reality (MR), and extended reality (XR) more broadly.

At Boundless Immersive, we work hands-on with many of these platforms daily. Here's a breakdown of the main players shaping the market today and how they fit into the projects we're delivering.

Meta: Reliable, Accessible and Evolving

From a VR perspective, Meta continues to lead the pack in terms of accessibility, ecosystem maturity, and ongoing hardware development. The Meta Quest line remains a go-to for commercial deployments, and for good reason: they’re affordable, portable, and capable particularly for standalone use cases.

What makes Meta’s devices stand out for us is their manageability at scale. We can remotely deploy, update, and maintain headsets with minimal friction, which is essential when rolling out immersive experiences across multiple sites or user groups. While not the most graphically powerful headsets on the market, they strike a solid balance for training, collaboration and light simulation environments.

Looking ahead, Meta’s roadmap particularly with projects like Project Orion and its upcoming smart glasses signals a strong commitment to XR convergence, blending real-world utility with immersive capability.

HTC: Flexibility for Prosumer and Custom Builds

HTC remains a key player, especially when we’re building bespoke, high-fidelity VR environments. Their VIVE ecosystem includes both standalone and PC-tethered options, which gives us flexibility in performance and fidelity.

Where HTC really shines is in its support for peripherals and tracking solutions. In one recent project, we were able to repurpose a real-world industrial glue gun into a fully functional VR controller using their tracker ecosystem allowing users to train on real tools, in virtual spaces, with minimal abstraction.

This level of customisation is invaluable for industries like automotive, aerospace and manufacturing, where physical interaction and realism matter as much as digital immersion.

Apple and Varjo: Pushing the Boundaries of Visual Fidelity

At the premium end of the spectrum, Apple Vision Pro and Varjo are setting new standards for what XR can look like literally.

Apple’s entry into the space with the Vision Pro brings a new level of polish and integrated experience. It's early days for enterprise adoption, but there's no question it's influencing expectations around MR workflows, spatial computing, and seamless integration with broader ecosystems like iOS and macOS.

Varjo, meanwhile, continues to be the gold standard for visual quality. Their headsets are built for demanding applications think flight simulation, high-end design validation, and research. For use cases where millimetre-level precision and photorealism are non-negotiable, Varjo is often the right choice.

A Maturing Ecosystem

The trend we’re seeing most strongly in 2025 is convergence. Each of these manufacturers is driving toward more integrated, scalable XR ecosystems whether through device interoperability, cloud integration, or AI-assisted environments.

From our vantage point, this is good news. It means faster deployment cycles, more flexible development platforms, and ultimately, better outcomes for the clients and users we serve.

Watch Jamies Video

Final Thoughts: Choosing the Right Tool for the Job

No headset is “best”, only the best fit for the challenge at hand. Whether it's a remotely deployed safety training simulation on Meta Quest, a high-fidelity manufacturing environment using HTC trackers, or a photorealistic design review on a Varjo headset, it’s all about aligning capability with context.

As immersive tech continues to accelerate, the key is not just keeping pace but making deliberate, informed choices about which tools enable the outcomes you’re aiming for.

Other Noteworthy XR Players

While the companies above lead in scale or specialisation, there are several other noteworthy players contributing to the richness of the XR ecosystem. Pico (owned by ByteDance) continues to offer viable alternatives in the standalone VR space, particularly in Europe and Asia, with a growing enterprise presence. Lenovo has maintained steady development in XR hardware tailored to education and enterprise environments, including its ThinkReality line and Magic Leap, now in its second generation of devices, is finding new ground in enterprise mixed reality, particularly in healthcare, industrial, and defence sectors

Let’s Build the Future of Immersion Together

At Boundless Immersive, we specialise in solving complex problems with the right mix of technology, creativity, and precision. If you're exploring how XR can transform your training, design, or operations, we’d love to collaborate.

Reach out to start a conversation. Let’s design something meaningful.

Reference Links

Jamie O'Donnell, Co-founder & CEO, Boundless Immersive
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